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DF Retro Extra: Sega's Blast Processing Was Real: But What Did It Actually Do?

31 Mart 2019
13 dk

Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2.

Konuk Oyuncular

Gabriel Morales

Self